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Unity - what is Semaphore.WaitForSignal?
I noticed micro delays between frames in my game, at first I thought about my scripts, looked - no. Then I looked at the profiler and found that everything loads some kind of Semaphore.WaitForSignal call.
I looked for information about this, and realized that this is a bug that has been hanging in unity for a long time, and maybe still hanging.
Please advise either the version without this bug or how to fix it. I will be very grateful to you!
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