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Unity or RPGMaker MV for a non-programmer?
Hello. The question is what should I choose to implement creative ideas in the form of a game (Unity or RPGMakerMV, there was another option with Gamemaker, but now the second version is coming out and it is much more expensive, so this option has disappeared by itself). I am not a programmer, I know the basics at the level of theory (from variables to recursion), I didn’t have much practice, but I didn’t take any jap hard. In general, what should I choose - Unity c # or RPGMV with JS on board. If one of the most important criteria will be the speed of development and the speed of development. For all this - the development and creation of a prototype - 4 months (both in the first version, in the second, it is planned to purchase a subscription to ITVDN and master the necessary language). As for the game, everything is ready regarding organizational issues - in terms of genre, this is a story quest, a well-thought-out idea, plot, design. doc. The sound is already written and the graphics are drawn (about 50%) is ready. It's up to the engine. What should I choose, and what will satisfy my needs?
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RPG Maker MV has some pretty big performance issues. Therefore, if it is important for you that the game works normally under mobile platforms, RPG Maker MV is not recommended. Even on powerful brake devices. Well, imprisoned for jRPG of course.
GameMaker: Studio 1 is pretty good in terms of learning speed and performance, but at full price it's not worth it.
Unity will be the best option for you. ITVDN gives you a good base on C#, so there shouldn't be any problems.
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