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Unity, how to create a sound wave and track the current position?
Good time of the day.
I ask for your help with this matter.
I need in a 2D project, in Unity, to draw a sound wave captured from a microphone, and track its current position.
An object will be attached to its position. The higher the voice, its tone, the slider rises, the lower the voice falls. The graph should not be mirrored, but... I don't know how to explain... One-sided, so to speak.
Please help.
I don’t know how to implement microphone selection, I don’t know the setting in Unity. If you tell me the materials - it would be great.
But the main thing is how to draw and track the graph.
Thanks in advance.
Sincerely, IGCapiti
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Generating an environment based on sound and music in Unity3D - you will probably find a couple of useful links (toward the end of the article).
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