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DontQuantum2020-10-04 17:49:21
Unity
DontQuantum, 2020-10-04 17:49:21

Unity 2d inclined plane walking?

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I release three beams, one in the center and two at the feet. The starting point of the beam is the position of the character + the required distance between the beams.
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How to calculate the point of origin of the beam when changing the angle of rotation of the character?
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