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How to resize animation based on screen resolution in unity2d?
I made a simple animation from 10 png images, throwing them on the stage. The animation object has three components: Rect Transform, Sprite Renderer and Animator. Everything works, but the problem is that the animation does not change according to the screen resolution. Previously, I just had a picture and I could attach it to a Canvas, the dimensions of which change depending on the resolution. But it doesn't work that way with animation, it's just cut off. I've been looking for a solution for several hours now, can you tell me how to implement it?
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