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Sofard2021-12-16 15:04:54
JavaScript
Sofard, 2021-12-16 15:04:54

Threejs model distortion?

Have a nice day, everyone! Just started working with threejs the other day, I encountered such a problem as in the screenshot:
61bb2ada8fe28570580772.png
If you pay attention, there is some, let's say, distortion of the 3D model. Namely, these blue lines and translucent blue. If you open this model on any other renderer, everything is displayed normally. Obj + mtl format model
The code that generates this:

import * as THREE from '/assets/js/three.module.js';

                import { DDSLoader } from '/assets/js/DDSLoader.js';
                import { MTLLoader } from '/assets/js/MTLLoader.js';
                import { OBJLoader } from '/assets/js/OBJLoader.js';
                import { OrbitControls } from '/assets/js/OrbitControls.js';

                let camera, controls, scene, renderer;

                let mouseX = 0, mouseY = 0;

                let windowHalfX = window.innerWidth / 2;
                let windowHalfY = window.innerHeight / 2;


                init();
                animate();


                function init() {

                    const container = document.getElementById("3d");
                    $('3d').append(container);

                    camera = new THREE.PerspectiveCamera( 40, 2, 1, 1000 );
                    camera.position.z = 350;
                    scene = new THREE.Scene();

                    const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
                    scene.add( ambientLight );

                    const pointLight = new THREE.PointLight( 0xffffff, 0.8 );
                    camera.add( pointLight );
                    scene.add( camera );

                    const onProgress = function ( xhr ) {
                        if ( xhr.lengthComputable ) {
                            const percentComplete = xhr.loaded / xhr.total * 100;
                            console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
                        }
                    };

                    const onError = function () { };
                    const manager = new THREE.LoadingManager();
                    manager.addHandler( /\.dds$/i, new DDSLoader() );
                    new MTLLoader( manager )
                        .setPath( 'lowcontent/' )
                        .load( 'OBJteeth.mtl', function ( materials ) {
                            materials.preload();
                            new OBJLoader( manager )
                                .setMaterials( materials )
                                .setPath( 'lowcontent/' )
                                .load( 'OBJteeth.obj', function ( object ) {

                                    object.position.y = - 95;
                                    object.position.x = - 100;
                                    object.position.z = 50;
                                    scene.add( object );

                                }, onProgress, onError );

                        } );
                    renderer = new THREE.WebGLRenderer();
                    renderer.setPixelRatio( window.devicePixelRatio );
                    container.appendChild( renderer.domElement );
                    document.addEventListener( 'mousemove', onDocumentMouseMove );
                    controls = new OrbitControls( camera, renderer.domElement );
                    controls.listenToKeyEvents( window ); 
                    controls.enableDamping = false;
                    controls.dampingFactor = 0.05;
                    controls.screenSpacePanning = false;
                    controls.minDistance = 50;
                    controls.maxDistance = 700;
                    controls.maxPolarAngle = Math.PI / 2;
                    window.addEventListener( 'resize', onWindowResize );
                }

                function resizeCanvasToDisplaySize() {
                  const canvas = renderer.domElement;
                  const width = canvas.clientWidth;
                  const height = canvas.clientHeight;
                  if (canvas.width !== width ||canvas.height !== height) {
                    renderer.setSize(width, height, false);
                    camera.aspect = width / height;
                    camera.updateProjectionMatrix();
                  }
                }
                function onWindowResize() {

                    windowHalfX = window.innerWidth / 2;
                    windowHalfY = window.innerHeight / 2;

                    camera.aspect = window.innerWidth / window.innerHeight;
                    camera.updateProjectionMatrix();

                    renderer.setSize( window.innerWidth, window.innerHeight );

                }
                function onDocumentMouseMove( event ) {

                    mouseX = ( event.clientX - windowHalfX ) / 2;
                    mouseY = ( event.clientY - windowHalfY ) / 2;

                }
                function animate() {
                    controls.update(); 
                    resizeCanvasToDisplaySize();
                    requestAnimationFrame( animate );
                    render();

                }
                function render() {
                    renderer.render( scene, camera );
                }


How can this be fixed?

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