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Three JS: OrbitControls see image pixel jumps when dragging, why is that?
Recently I started to deal with 3D, I want to move around the scene, but when dragging, I see how the pixels of the pictures start to jump before the camera stops moving. This is clearly not working.
Why is this happening? And how to avoid it? My code: https://codepen.io/davedev13/pen/zYEyxRX
I created a scene using "OrthographicCamera" and move this camera along with OrbitControls, maybe this is not the best option in my case, if yes - tell me how to do it right?
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antialias: true solved the WebGLRenderer
with all the same settings, the scene immediately became smoother and the pictures did not bug,
they lowered the performance and this drove...
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