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Three.js Model not showing. What's the matter?
Created a server with django. An html template has been created and the code is embedded in it
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Мой сайт</title>
<link rel="stylesheet" href="css/style.css">
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r123/three.min.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/master/examples/js/loaders/GLTFLoader.js">
</script>
</head>
<body>
<script>
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innetHeidht, 0.1, 1000);
camera.position.z = 10;
//camera.rotation.y = 45/180*Math.PI;
/*camera.position.x = 800;
camera.position.y = 100;
camera.position.z = 1000;*/
renderer = new THREE.WebGLRenderer({alpha: true, antialias: true});
renderer.setClearColor(0x000000, 0);
renderer.setSize (1280, 720);
renderer.domElement.setAttribute("id", "3d_model")
document.body.insertBefore(renderer.domElement, document.body.firstChild);
const alight = new THREE.AmbientLight(0x404040, 1.2);
scene.add(alight);
const plight = new THREE.PointLight(0xFFFFFF, 1.2);
plight.position.set(0,-3, 7);
scene.add(plight);
const helper = new THREE.PointLightHelper(plight);
scene.add(helper);
let loader = new THREE.GLTFLoader();
let obj = null;
loader.load("3d_model/scene.gltf", function(gltf)
{
obj = gltf;
obj.scene.scale.set(1.3, 1.3 , 1.3);
scene.add(obj.scene);
renderer.render(scene, camera);
},
// called while loading is progressing
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// called when loading has errors
function ( error ) {
console.log( 'An error happened' );
});
function animate(){
requestAnimationFrame(animate);
/*
if(obj)
obj.scene.rotation.y +=0.03;
console.log(obj.scene.rotation.y);*/
renderer.render(scene, camera);
}
animate();
</script>
<style>
#3d_model{
position: absolute;
right: 0;
top: 0;
z-index: 999;
}
</style>
</body>
<footer>all rights recerved</footer>
</html>
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