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The TextMeshPro element pops out on top of the UI, how to fix it?
The text object itself is on a separate canvas in Screen Space Overlay mode, the UI is on another canvas in Screen Space Camera mode. I need the UI to be drawn on top of this canvas with text, but you can’t change the mode to Camera, the text should not be attached to the camera, it is in free space. What am I doing wrong?
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