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The internal architecture of the game. Before I go further, do you need some good advice on existing jambs?
The question is actually this, I don’t quite understand how to correctly / beautifully make tracking collisions (collisions) of game objects and where to place the logic for handling emerging collisions? Now all this is included in the Ball class, but it turns out to be a wild hodgepodge, and I don’t see another acceptable option. Maybe it's just time for bed. I will be glad to any good detailed answer/comment on the subject matter.
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