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WalloutDay2016-01-18 12:19:37
Android
WalloutDay, 2016-01-18 12:19:37

The application crashes when moving from scene to scene on unity android. What's the matter?

I am making a 2d platformer for android on unity. The penultimate assembly occupied 223MB of RAM, there were assemblies up to 260MB, everything worked everywhere. In the last build on some weak (compared to my one plus one) devices, the game started to crash, but not immediately, it entered the menu, everything was pressed, but as soon as they pressed play and the game had to go to another scene, a black display and crashes. In the new version, for the first time, I started using player prefs, a scroll bar (in the menu), and added some animations. On my device everything works, on some others it crashes. What is the problem?

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GavriKos, 2016-01-18
@WalloutDay

1) Look at the log
2) Look at the memory consumption

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