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Swift. Game process. How to implement the process of simultaneous battle?
Good afternoon, ladies and gentlemen. A novice iOS developer ( Swift )
addresses a question to connoisseurs .
At leisure, I decided to write for myself and friends a simple (logical, not animated) game with ordinary labels, lists, inputs and other default rubbish.
However, I stuck at the most important and most difficult, for me, moment.
There are two objects in the game - Hero and Monster .
The main process of the game is the battle of these two objects.
Each of them has parameters: Attack (Int) , HP (Int) and AttackDelay (Float) .
The gist of the question is this:
How to organize the process of their simultaneous battle so that it ends if the HP parameter of one of them becomes equal to zero?
As I understand it, is it impossible to do without all kinds of Threads/GCD/NSOperations ? But even if so, then ... how? =)
Thanks in advance for possible answers.
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