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Vyacheslav Tanchuk2021-04-28 17:54:39
Unity
Vyacheslav Tanchuk, 2021-04-28 17:54:39

RESOLVED | Errors when trying to build a project in Unity, what should I do?

(I'm new to Unity)
(Unity version: 2020.3.5f1) I get
the following errors when I try to build a project in Unity:

First error:
Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

UnityEngine.GUIUtility: ProcessEvent (int,intptr,bool&)

Second error:
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

FAILURE: Build failed with an exception.

* Where:
Build file 'C:\Users\Glory\Circle Game\Temp\gradleOut\launcher\build.gradle' line: 3

* What went wrong:
A problem occurred evaluating project ':launcher'.
> Failed to apply plugin [id 'com.android.internal.application']
> Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See b.android.com/95744 for details. This warning can be disabled by adding the line 'android.overridePathCheck=true' to gradle.properties file in the project directory.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 13s

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Third error:
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Java\jdk1.8.0_291\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2020.3.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib \gradle-launcher-5.6.4.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

stderr[
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

FAILURE: Build failed with an exception.

* Where:
Build file 'C:\Users\Glory\Circle Game\Temp\gradleOut\launcher\build.gradle' line: 3

* What went wrong:
A problem occurred evaluating project ':launcher'.
> Failed to apply plugin [id 'com.android.internal.application']
> Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See b.android.com/95744 for details. This warning can be disabled by adding the line 'android.overridePathCheck=true' to gradle.properties file in the project directory.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 13s
]
stdout[
Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
) psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android .Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor .Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor .Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute ( UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0) <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess(UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor. RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>: 0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs the args, UnityEditor.BuildProperties & outProperties) (AT <2c6e9a95f1dd4e06ad71afcd2684dcb7>: 0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry , UnityEditor.Build.Reporting.BuildReport report) (at <411aa9fd83b6416fab626ca292954771>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

Fourth error:
Build completed with a result of 'Failed' in 145 seconds (144570 ms)
UnityEngine .GUIUtility:ProcessEvent (int,intptr,bool&)

Fifth error:
UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
at UnityEditor.BuildPlayerWindow + DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <411aa9fd83b6416fab626ca292954771>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions ) [0x00080] in <411aa9fd83b6416fab626ca292954771>: 0
UnityEngine .GUIUtility:ProcessEvent (int,intptr,bool&)

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1 answer(s)
F
freeExec, 2021-04-28
@SMOD

Build file 'C:\Users\Glory\Circle Game\Temp\gradleOut\launcher\build.gradle' line: 3

Your project path contains non-ASCII characters.

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