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Rail implementation in Unity?
Hello, tell me how you can make movement on rails in Unity, with the ability to find the path? I can't think of anything for an hour now.
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I suppose the rail should be made a hotel object, the search for which will be carried out by those who use it. If the game is cellular, then it’s easier. You look for a cell that you can step on by searching for a path and that’s it, there are guides about it, you can even do it yourself, based on graphs, you look at the entire array of where you can be like, and step where it’s cheaper. If 3D then a little more difficult. He, as it were, should soar over the rail, but the meaning is the same. No. D rail must implement, system by type, invisible areas above the rail on which it will move. or something like that. Or what is your problem
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