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Possibility to add Swift code to IOS library under Unity without PostProcess?
Hello, tell me, is it possible to add Swift code inserts to the Objective-C static library without using PostProcess to change the xCode of the project generated by Unity? Or will you have to write the entire library in Objective-C? Why do I need: I am writing a plugin and I consider it a bad decision to climb into PostProcess, I don’t want to change it without an extreme need.
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Since this topic is poorly covered, I will answer. There is currently no such way to use libraries for Unity under IOS and not write additional parameters to PostProcess, then you will have to write the plugin only in Objective-C
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