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PHP framework for browser games?
Hello, there are thousands of browser games in the world, and I was actually interested in whether there is any framework or extensible application that implements all the functionality repeated many times by each developer: chat, locations, experience, inventory, fights. Interested in both open-source and closed things.
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Believe me, frameworks are not tsms that fit a _specific task_, they are more related to global things that form the basis for development, and this basis, usually (I take into account the standard framework), does not relate to the purpose of the site, but to a greater extent related to data processing (again, I remind you that I do not mean the specifics of the sites, but the architecture, in 80% they are not connected). Therefore, there is no _best_ framework for a blog/social network/game/shop. There are CMS (roughly speaking) built on one of the frameworks, suitable for current tasks (if you don’t know what suits you), it’s worth choosing among them, it seems to me.
There are no such frameworks. In 3 years of game development, I have never heard of such things.
Clones of games, too, I do not advise you to watch, because. scripts are written in such a way that with 100 players online the server falls.
Those examples that you give are in no way common to browsers (for example, I am writing RTS with RPG elements now). General, maximum, authorization and other infrastructure things like ORM, templating and routing, which are in any self-respecting framework (provided, perhaps, with the help of plugins / extensions / bundles, or maybe out of the box).
I am developing games for social networks. No framework, own engine. Otherwise, the servers will go down.
I worked with people who made Legend. Dragon Legacy. They also refused to use them.
A bit different, but cheat sites sometimes publish engines of different browsers.
Just more or less modern, like BC. Which is rather less than more.
What is in nature:
1. Crafts-copies of scripts of popular browsers, in various manifestations.
2. Stolen scripts of some browsers.
3. "Framework engines" for amateur browsers designed for a small online.
All this is located by Google, if it doesn’t work out, I can help through the PM. The only question is, for what purpose do you need these things? Create a game for the sake of making a game? - Then google any of the three options. If it is necessary for a commercial project, then only 2 will help, but this is fraught with a violation of the law, and can be much more “expensive” than developing from scratch.
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