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Performance in a browser game, what to use Canvas or DOM rendering?
I decided to make a browser-based game, with the ability to play on mobile devices, and on the design plan I ran into the question of how to make a game using only canvas or canvas + html5, or html5 for rendering.
The question is what consumes more PC resources, mob. canvas devices or DOM rendering?
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Warm and soft (Canvas vs HTML5) cannot be compared.
See what is Canvas and what is HTML5, exact definitions.
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