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How to work with "skeletal" models in Unity?
Recently in Unity, I want to implement an old idea. It is based on the simulation of the movements of certain objects. Let's take the simplest model, 3 balls ("joints") connected by a stick, the point is that you need to "bend" and "unbend" such "joints" as when moving, that is, to achieve, together with physics, that, say, such an object could move like "worm". In what direction to dig? So far I have understood that it is possible to use Joint for connection, but it is not clear how physics will influence this and whether it will work at all.
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Learn inside and out the Configurable Joint component . It's easier to do it experimentally - connect a couple of objects, change values and follow the changes by looking at the documentation. You can physically simulate the work of the joints using Target Rotation and Angular X Drive / Angular YZ Drive.
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