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Organizing a Server for unity?
Good afternoon!
I want to make an online game on the unity for android:
Uniiii graphical shell, Logic on the server.
At the moment I am doing logic in PHP, communicating with the unit via POST in JSON format, MYSQL database.
I spent two days on the forums and after reading, I realized that the implementation is not the best.
Please tell me what can be used.
And support a connection via a websocket?
Ira 2d, without physics and rooms, like a strategy. The server has to handle getting resources, calculating battles, building buildings in prearranged places, player inventory, and the like. In the future, I plan to PVP 1x1 in the form (5 heroes against 5 enemy heroes).
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I can offer you the following, since you are still making a game in Unity, which means you are using C #, I suggest you, the server part - the database, also write in C # using Azure technology.
https://azure.microsoft.com/ru-ru/
In our work on the project, we use just such a solution.
There is a lot of documentation on it, so you will figure it out quickly, I think.
Plus a small video, for example, a very rough example, but still.
https://www.youtube.com/watch?v=R8adpelztJA
I spent two days on the forums and after reading, I realized that the implementation is not the best.
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