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NullReferenceException?
NullReferenceException: Object reference not set to an instance of an object
PickUp.OnTriggerEnter2D (UnityEngine.Collider2D other) (at Assets/Scripts/Inventory/PickUp.cs:25)
public class PickUp : MonoBehaviour
{
private Inventory inventory;
public GameObject slotButton;
void Start()
{
inventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>();
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
for (int i = 0; i < inventory.slots.Length ; i++)
{
if (inventory.isFull[i] == false)
{
inventory.isFull[i] = true;
Instantiate(slotButton, inventory.slots[i].transform);
Destroy(gameObject);
break;
}
}
}
}
}
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