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Non-commercial game development - skills, subtleties?
Hello!
What do you think is better: to participate in Open-source projects or to do indie development?
And do I understand correctly that in the second case, in addition to knowledge of programming and engine design, you will have to master the skill of 2d-3d level design, models, drops, etc.?
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Before climbing into someone's open source, it's better to just do all this and master it from your own experience by developing something of your own.
Better for what/who? To participate in open-source-projects of what?
Art for games can be bought, ordered or borrowed from opengameart.org (it's fine for stubs). Level design will have to do it yourself.
What is the purpose? Just for fun? Get Unreal 4 and burn your graphics card as much as you want. Experience? Write some elaborate and documented plug-in for Unity. AI or network.
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