H
H
Human2019-11-06 12:33:49
JavaScript
Human, 2019-11-06 12:33:49

Need advice on making a 2d (runner) game?

Hello. At work, I was given a task to create such a game:
redcarpetrampage.com
In fact, this is a "runner" (but I'm not exactly sure if this name is correct).
The mechanics are the same, a person runs, jumps over obstacles, collects something, runs to the end. There is audio and design in approximately the same style (audio and design are a separate issue).
I used to feel a little webGL and Three.js - this is what I have from experience. And I made a game three years ago on the dock from Mozilla. This is where my knowledge in this topic ends)
I started looking at engines, as I understand it for 2d games - the top one is Phaser (I have already started looking at what it is).
Question :
- What technologies are better to use to create such a game? (Phaser fit?).
- In terms of timing - I think it's two weeks? (if I am a noob in gamedev, the background in the frontend is normal, and the deadlines are required :) ).
If you look at the code of redcarpetrampage.com , they did it on Construct 2 (free and paid license, the paid one is a bit expensive, like a little more than $200, and I read that you don’t even need programming knowledge to create games, haven’t tried it yet)

Answer the question

In order to leave comments, you need to log in

3 answer(s)
A
AJSN, 2019-11-06
@AJSN

Something like this is quite possible to implement on a regular canvas.
You can try to implement it on pixi.js, especially if you have webgl experience. If you close your eyes to the lack of sane documentation, then pixi is quite an interesting tool. Plus there are examples available.
As an option, you can use unity, there, if I'm not mistaken, the ability to write in the JS dialect has not yet been removed.
Two weeks for a conditionally playable prototype - it seems to me quite adequate.

L
Lucretius Pyn, 2019-11-06
@lookreciuspin

on udemy there is a course on game development on js, I recommend spending 2-3 months learning how to work with canvas contexts

E
Ewanse, 2019-11-14
@Ewanse

Do it on Phaser, it covers 100% of what you might need.
It’s not worth doing on a pure canvas or on pixi, as a beginner, spend more time studying, a
lot of what is already in Phaser, you have to write it yourself

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question