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Multiple tabs in a browser game?
What to do if the user entered the browser game from two different tabs? How do developers solve this issue? Do they block the ability to play from two tabs or synchronize the process and accept requests from both? I understand that everything is different everywhere and a lot depends on the mechanics of the game, but which option is the most common and optimal?
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>What to do if the user entered the browser game from two different tabs?
This is a small minor issue. You can log in from two browsers, or you can write a bot that will create 1000 sessions.
It all depends on the available resources and game design.
Ideally, the player should not benefit from twinks, but this is not always possible.
Otherwise, you can monitor the connection parameters and machine properties (ip, browser type, axis, and so on), if they match, ban. Against bots - collect statistics on the behavior of players and ban those who strongly deviate from the average.
In the general case, the problem is unsolvable.
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