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Model problems. The wheels are spinning in the wrong place. Where to "dig"?
I use the "Car Maker" asset: https://assetstore.unity.com/packages/tools/game-t...
There are no problems with the standard car.
With mine from the Low Poly Ultimate Pack ( https://assetstore.unity.com/packages/3d/props/low... ) - yes.
"It looks like the pivot points of the wheels are off.)" wrote me the author, where to find them?
UPD: The wheels are in their places, and all have the coordinates 0,0,0 (but, they are in different places...). How is it treated?
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