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Pasha Andreev2014-05-31 17:10:31
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Pasha Andreev, 2014-05-31 17:10:31

Mathematical apparatus for developers of 3d graphics

Hello, what sections of mathematics are needed, like water for developers of 3d graphics (games, etc.)? I suppose that one cannot do without linear algebra and analytic geometry. Maybe something else? Advise the literature, which describes the necessary mathematical apparatus in the context of 3d graphics.

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lookid, 2014-05-31
@Argentum88

Mathematics for 3D Game Programming and Computer Graphics
Physically Based Rendering, Second Edition: From Theory To Implementation
Computer Graphics: Principles and Practice in C (2nd Edition)
Computer Graphics: Principles and Practice (3rd Edition)
Real-Time Rendering, Third Edition
Specifically 3d graphics contain a rather specific set of knowledge and rather strong brainstorms for solving problems. If you mean exactly Render, and not drive a bot around a tree or twist your elbows with Jacobians, then either work as a junior and grow up to a renderer or a graduate-master's program in a specific direction.
www.gamedev.ru/flame/forum/?id=160049#m1
www.gamedev.ru/flame/forum/?id=160049#m3
If you are more interested in games than technology, then you can just take Unity and lessons for it.

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