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LibGDX vs Cosos - 2d-x. What's better?
LibGDX vs Cosos - 2d-x. What is better:
1 In terms of physics
2 in terms of drawing, animation ..
3 Performance Well, here java vs c++ everything is clear
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1. Both there and there Box2d is used. No difference.
2. More precisely, can you ask a question? IMHO, cocos2d-x is more convenient. Frame-by-frame animation and there, and there is. If we are talking about skeletal, then coconut supports more frameworks.
3. Cocos2d-x
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