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Andrey Apanasik2013-05-17 19:57:12
Java
Andrey Apanasik, 2013-05-17 19:57:12

LibGDX tutorials?

Good day, dear habrazhiteli.
While writing games on LibGDX, I figured out more or less in the engine. At the same time, I wrote tutorials . And here are a couple of questions for the community:
1) Is it worth publishing tutorials on this engine on habrahabr?
2) If so, in what format and for which parts of the engine? In fact, it would be possible to post all the articles from the blog here, but I don’t really like copy-paste, and the rules seem to forbid it.
I thought it might be worth projecting all these articles onto the game I wrote about today and already considering everything on a specific example. And there will be no copy-paste, and it will seem like everything is based on practical examples.
Or maybe some other option? Any suggestions?

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4 answer(s)
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Morin, 2013-05-18
@Suvitruf

1. Definitely worth posting.
2. Analysis and solution of specific problems. For example:
— effective implementation of ContactListener;
— implementation of transactions between screens using Open GL 2 ES;
- use of BitmapFont for various camera projections and scaling;
- use of additional tools (editors of physical bodies, fonts, tiles and particle effects).
PS I also write games in LibGDX, and your blog sometimes helped me to sort out some issues. Write more.)

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Alexander Shpak, 2013-05-18
@shpaker

On a specific example of a finished game, it will be much more interesting. So to speak from the very beginning until the finished game.

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turbolizard, 2015-05-20
@turbolizard

In general, of course, it is worth it. But the articles should be updated ...

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Chvalov, 2016-02-29
@Chvalov

Andrey Apanasik Thanks for the lessons, it was useful for me as I didn't work with LibGDX before.
Would you like to continue or have you gone to Unity (Judging by the last post in the RSS feed)?

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