Answer the question
In order to leave comments, you need to log in
LibGDX tutorials?
Good day, dear habrazhiteli.
While writing games on LibGDX, I figured out more or less in the engine. At the same time, I wrote tutorials . And here are a couple of questions for the community:
1) Is it worth publishing tutorials on this engine on habrahabr?
2) If so, in what format and for which parts of the engine? In fact, it would be possible to post all the articles from the blog here, but I don’t really like copy-paste, and the rules seem to forbid it.
I thought it might be worth projecting all these articles onto the game I wrote about today and already considering everything on a specific example. And there will be no copy-paste, and it will seem like everything is based on practical examples.
Or maybe some other option? Any suggestions?
Answer the question
In order to leave comments, you need to log in
1. Definitely worth posting.
2. Analysis and solution of specific problems. For example:
— effective implementation of ContactListener;
— implementation of transactions between screens using Open GL 2 ES;
- use of BitmapFont for various camera projections and scaling;
- use of additional tools (editors of physical bodies, fonts, tiles and particle effects).
PS I also write games in LibGDX, and your blog sometimes helped me to sort out some issues. Write more.)
On a specific example of a finished game, it will be much more interesting. So to speak from the very beginning until the finished game.
In general, of course, it is worth it. But the articles should be updated ...
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question