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Satangelus2018-06-17 23:24:23
Java
Satangelus, 2018-06-17 23:24:23

Libgdx how to catch animation completion?

There is a problem with the subject. Roughly speaking, you need to play the animation of the explosion of the ball and at the moment when the animation "refuses", execute some code.
How to make this thing without extra hemorrhoids?

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