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It takes a lot, but it's not difficult to draw. Which approach to choose?
Good day to all!
Previously, I asked a question about binding child elements to canvas, I never received an answer to it, and after spending a certain amount of time reading the Internet, I came to certain conclusions, but I would like to consult with more experienced comrades.
And so: the idea is that I need to visualize the relationship between objects. This is similar to nodal visual programming, or building a database model, where a bunch of blocks are interconnected by lines, all of them can be dragged around the form and somehow interacted.
Initially, I created a component that was a child of Canvas, but this was done simply so that when it was created, it would fill itself with a grid over the background, and so, in fact, it remained the same canvas.
There are several tasks that this crap should perform:
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in my opinion, the classic case when I don’t know what it’s called creates a big problem
- as far as I remember, the task still hasn’t become trivial, but there are already solutions in the set
- the first approach [to the projectile] c# graph visualization
- the second approach to the projectile now I’ll dig in the bins and throw in links, that is, I will update the answer, I’ll try not many times (well, there can’t be any guarantees of exact suitability here)
.. or paid ones are not needed at all? (then github - search for the right words, and hit me so that I don't spam with paid solutions late))).. candidates went:
- https://www.yworks.com/products/yfiles-net
- https://www.nwoods.com/products/godiagram/
- https://www.nevron.com/products-dot-net-vision.aspx
.. to be continued perhaps I exaggerated my bins (actually something almost all popular paid lib vendors can be found, but I checked for compliance with the request, as I understood it)
ps I hope I conveyed my point of view, and if at least some point is useful, then it's generally super. good luck! ))
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