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Is there any literature on designing UI/UX FPS games?
Prompt for literature (books, articles, blogs, etc.) on designing UI / UX game interfaces. Specifically interested in the principles of interface development for FPS (third-person shooter) with the rationale for the choice.
It is clear that the right way out would be to play all sorts of jokers, but I do not want my personal experience to influence the choice. In addition, the implemented interface is not always successful without supporting statistics. Maybe there is info about research from well-known studios?
I have already read articles about dietetic and extradiegetic interfaces, no more.
As an example, here is an article with statistics from 2008, describing the cursor, mini-map:
usabilitynews.org/examining-the-critical-user-inte...
An example of an article about dietetics, etc. interfaces:www.gamasutra.com/view/feature/4286/game_ui_discov...
Thanks in advance.
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I keep looking for information on this topic... I asked a question on stackexchange , but the Americans are freezing.
However, the other day EpicGames published on their Youtube channel a series of videos from the "Game UX Summit 2016", in which developers and scientists share research in the field of UX in games:
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