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Is there an alternative for Circle Progress?
The problem of the CP itself is in the lags. I have players and CP is attached to them, when animation occurs, absolutely any other animation lags terribly (it lags terribly in svg, lags on canvas depending on the animation fps set)
I wrote CP on svg, on canvas, the code is perfect, lags arise precisely in connection with the animation itself. What is the alternative? MB still have ways to create a CP?
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