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Mingun2014-02-15 16:22:18
Adobe Flash
Mingun, 2014-02-15 16:22:18

Is there a way to save the state of any flash game?

I want to get to the bottom of Motherload , but I don't have time to do it all at once. The built-in save function only saves experience points, but does not save drilled moves. And this means that it is impossible to quickly get to the depth at which you stopped last time - because in order to quickly get there, you need to drill a tunnel at least 3 cells thick so that you can safely fall without the risk of breaking.
I thought that since Linux has its own Flash player, then maybe someone was puzzled by the possibility of completely saving the state of the SWF movie being played. Since an alternative player has been written, what prevented it from making such a function in it? Of course, not every SWF can survive the current barbaric treatment of its memory, but after all, console emulators do not guarantee 100% work with all games.
Google does not give an answer to this question, the maximum that it advises for such cases is to play in a virtual machine. I thought about it myself, but somehow it’s too bold to start an entire virtual machine with an operating system for one SWF.

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2 answer(s)
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Vlad Zhivotnev, 2014-02-15
@inkvizitor68sl

On Linux, it's quite an Adobe (very ancient, but still) flash player.
Gnash barely works.
And save - offhand, do not turn off the machine, but send it to hibernate.

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gangrel, 2014-02-19
@gangrel

This is called Application Checkpointing.
Offhand, I can remember CryoPID , which does not work with the 3rd version of the kernel and DMTCP .

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