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Is there a relationship between the weight of the game and the number of downloads?
I have an almost finished game for android os, but it uses hd textures to make it look decent on tablets. The total weight of the game turned out to be about 130 megabytes, will people download the game with such a weight? Or is it worth moderating appetites and doing less?
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HD textures are best loaded on first launch. Such weight will scare away phone users.
Yes, you need to make the binary as small as possible - within 10..20MB. And the rest to load after the start. You can use your engine or Expansion Files.
If my memory serves me, the Play store application will issue a warning about the large size of the apk after 50 MB. This is the barrier that will filter out a certain number of downloads. And there will be a game of 80 MB or 180, it doesn’t matter anymore.
Check out the article "Tripling the revenue from an iOS app. No promotion, just technique" by guskov ( link ), which explores this issue.
TL;DR - yes, it does. Reduce the package as much as possible, load the rest on the first run.
Logically, the smaller the game weighs, the more people will download it. Your Cap.
If possible, make the HD texture pack an optional download if phones don't need it. It's good practice to let the user decide for themselves whether they want HD graphics or not.
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