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Is it possible to write a full-fledged 2D game for Android using AngularJS?
I want to write a game for Android.
I do not know Java, now I am studying JS and I would like to apply the accumulated knowledge in a real project.
Therefore, the question arose whether it is possible to write a game in AngularJS, or is JS not suitable for these purposes at all?
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Right now I am writing a hexball
clone with normal physics and on websockets.
Yes, rtmfp would be cooler, but fuck.
Angular.js is not enough for this.
In addition to it, I use newton and raphael .
But you can use kinetic .
box2d and libcanvas are obsolete.
There are difficulties with support for various extensions and good scalability.
We need to deal with procedural tile generation through 9-patch and cicada-like textures. Not all SVGs are equally useful for phones, complex scenes need to be separately rendered on the server side to a bitmap.
I don't quite understand how angularjs can come in handy in a 2d game.
You probably need to look more towards canvas and related libraries, all sorts of libcanvas ( https://github.com/theshock/libcanvas ), box2d ( box2d-js.sourceforge.net/index2.html ), etc. .
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