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Is it possible to use the standard system.console in unity?
Highlighted how during the playmode they call the standard console. It would be convenient to write some commands there. but if you just write: System.Console.Writeln(... ), then nothing happens
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The unit has its own console, Debug.Log (and its levels). That's it and slip - all third-party plugins are sharpened for it (analytics, console on the phone, etc.).
In principle, if we are talking about a Windows application - in theory, if you run it through the console - then the standard output will work there.
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