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Is it possible to select the most optimal language for working with the Unity engine?
When the question arises of which language to work with the Unity engine, C# and JavaScript stand out. Is it possible to single out one of them the most optimal language, which will give more opportunities or simply be "more convenient" when working with Unity. In other words, is it possible to have a hypothetical situation in which Petya, working with JavaScript, spent several days tinkering with a problem that Vasya, working with C#, solved in one evening and moved on?
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