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Is it possible to programmatically remove the OrbitControl camera in THREE.js to show all scene objects?
Hello.
Is it possible to programmatically "push" the camera (on a button) along the camera's axis of view to show all objects on the scene so that they fall into the camera's field of view? (Show All)
Didn't find a method for camera or for orbitControl. Experimented with frustum bindingSphere, but also to no avail.
I read questions on SO, but there are all some half-measures.
Or maybe there is an explanation why it can't be done? For some reason, this task did not seem difficult to me initially, but now I have been solving it for a day and cannot understand it. (
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I found a good control to replace OrbitControl:
https://github.com/yomotsu/camera-controls
There are additional fitto, zoomto and other useful functions that are not in OrbitControl.
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