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Is it possible to mirror an MMORPG server from the Internet to a local network?
Hello.
The following is tormenting ...
There is a local network for 4 cities, with an audience of about 2,000 people who want to play on a good server.
The Internet in this region is expensive, the connection is not stable, not counting satellite dishes (they cost about 15,000 rubles + monthly fee).
My goal is to rent a server on the Internet, put a turnkey MMORPG server (with maintenance) and make a mirror of this game server to the local network via a satellite dish. Those. grant access to this server.
Is it possible? Where should I look for literature on this subject? What can be pitfalls?
Thanks...
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what's stopping you from taking a server and putting it in LAN and letting people play?
the satellite frame will give such a lag that the player will curse you and probably come to you with an ax.
Specifics would. For what game? Some servers are clustered, most are not.
If someone makes a turnkey server for you, you can ask them for an image of a virtual machine. Otherwise, what prevents you from deploying the same server already on a server in the local network? If you do not enter into a contract with the publisher of the game to organize the server, then I think that there will be no problems with this.
And yes, there is a lack of specifics - what kind of game, where do you want to rent a VPS, what are the characteristics of the server in the local network, what is the structure of the network, etc. In general, most of the unlicensed online game server emulators are open source, and the Internet is full of guides about installation, launch and maintenance.
AION or Line Age. Yes, yes, that's how trite it is.
It's just a shame for so many people who pay big money for leaky emulators. Admins receive money (donate), but nothing changes on the servers.
I will explain everything in more detail.
Why do I want to rent a place for a server and the server itself?
Because now I can do all the work for you on the Internet, and I don’t have to follow the resource (just find 1-2 GMs) and pay them.
There will be a donat system - I don’t argue, because all my costs should pay off.
If you put a server on the network, the start will be very long and, again, there will be costs everywhere, for example, for the hardware of the same server. And technical support (fixing bugs, optimizing the server) simply disappears. Although when buying a "turnkey server" there is such a service. And he is very handy.
I think I explained everything clearly.
I understand that connecting to a satellite dish will not FULLY solve the problem of accessing the server from LAN. BUT, I wonder how many people can still play normally?
We have only three skeet providers: NTV +, Tricolor TV and some Moscow company, but very expensive (connection in our village will cost 100,000+). BUT there is such a dude who distributes traffic through such a plate to 30-50 people, at a pretty good speed.
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