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Is it possible to import an fbx file with multiple pivots into Unreal Engine 4?
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There is a model consisting of several parts with rotary mechanisms which have parent communication for the subsequent animation. Animation is carried out by the usual rotation in one local plane, without a skeleton. Of course, each object has its own pivot.
Is it possible to import this model into Unreal Engine 4 so that all pivots and local coordinates are preserved and the parent relationship is not lost?
Unity imports the .fbx with all links, pivots, etc. without any problems, which is just fine.
But UE4 imports all objects separately with a pivot at coordinate zero. Since he does not know how to unity?
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In general, no, you can't. The only option is to move all objects to 0.0.0 and assemble the blueprint in the UE itself, assigning each object the appropriate coordinates in a blender / other package and attach it with the appropriate hierarchy.
Very, very sad.
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