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Is it possible to find out the dimensions of a window (which has already been stretched or narrowed by the user) using GLFW, or is it necessary to include third-party libraries?
Good day :) Is it possible to find out the size of a window (which the user has already stretched or narrowed) using GLFW, or is it necessary to include third-party libraries?
Here's what I mean:
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GLFW draws in the window context. The window is managed by the operating system. Use WinAPI functions (eg GetWindowRect ) to determine window dimensions
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