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Is it possible to debug Firebase services in Unity?
There is a game on Unity for mobile, specifically for Android. There is also a Backend in the form of Firebase from Google. I connected authentication from Google in the game, but the input cannot be tested by launching it in Unity, the exception "Field currentActivity or type signature not found" is thrown. I believe this is due to the fact that a window with Google accounts should be called here (correct if wrong). So, is there any way to run the game using Unity, and not constantly install it on the smartphone in order to debug the same input (well, other Firebase services)?
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