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Is it possible for Unity to implement smooth camera movement with the pixel perfect camera component?
Faced such a problem - it is necessary to make a smooth movement of the camera behind the character in a pixel art game. But here's the problem - when the camera moves, it seems to abruptly go one pixel forward, and then sharply back, because of this it turns out that everything seems to be "trembling". If there is a solution for this? I can send scripts if needed. And the pixel perfect, by the way, is not a unit one, but taken from one English-language site, but the same thing with a unit site, I checked it.
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