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Is C++ suitable for making games?
During these (I don’t know ... maybe three or four) days, I changed my mind many times stupidly because of the engine. First I wanted Cocos, then I switched to Unreal engine, people said that it was difficult for a beginner - learn Sharp and sit Yunku. I’m already used to C ++ so much that it’s difficult for me to break away from it. Sometimes the thought flashed that I would make the engine myself, but it already smacked of masochism. So I came to what question. Is C ++ suitable for creating games? many people have different opinions, but I need an answer from those who understand it and have made more than one game. I will also be glad for the answers of those people who tried to use it for game development, but it didn’t work out and why?
I hope I get the right answer (which is unlikely to be)
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Those. mastering Unreal is difficult (because they said so on the forum), but writing a game engine in C++ from scratch...why not?)))
Master Unreal and don't worry (and don't look for easy ways).
Yes.
people said that it is difficult for a beginner - learn Sharp and sit down on Yunka. I have already got used to C ++ so that it is difficult for me to break away from it
Games can be written without problems even in VBA if you know how.
First of all, knowledge of the language is important.
Not the language itself.
C++ - used to create AAA class games.
If you really want C ++, then the light has not converged on UE. SFML, SDL, Torque 2D. Read this thread: https://www.reddit.com/r/gamedev/comments/20mgt7/c... google it, in the end - nothing will come of it without this skill :)
For DirectX, the examples are in C++. There is also the Universal Windows Platform (С#, .Net). The engine is Unity3D.
You can even write a game in Pascal, the main thing is to be able to. In general, large games are written in C ++. The problem may be that the pluses can be complicated (working with memory, etc.)
And if you want an engine right away, then take unity and don’t worry, there is not much programming as such.
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