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I want to create a text game! Tell me where to start?
Hello, I am 13 years old. I decided to take up programming and go on the road of game development. I would like to make a text game with a choice of answers. Tell me where to start. What languages to start learning, and of course, tell me literature!
ZY began to learn pascal abc due to the fact that in the 9th grade we will begin to completely disassemble it!
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Dive in . A very easy to learn general language. #1 to study in recent polls.
You need to start with a script and a sheet of paper, where all the forks of the plot will be painted. With a script in hand, any book on programming will be much easier to read, since you will automatically apply what is written in it to your project .
Game development is primarily design work, and only secondarily is programming.
Start by learning about console input-typing. That's (almost) all you need for a text-based game. Any language is suitable, in which it is possible to display text and receive input from the keyboard, i.e. Pascal is fine too.
In general, it is so sad for the education system. First, they teach in unnecessary Pascal, then schoolchildren begin to study Visual Basic, because it is similar in syntax to Pascal ... And then they realize that they will have to learn a normal programming language.
For text games, you can use one of the ready-made platforms. This may not be so useful for development and will force you to put up with certain restrictions, but it will allow you to get the result at the cost of much less hemorrhoids. Popular Russian-speaking: AXMA Story Maker (a relative of the mentioned Twine ), URQ , QSP . Standing apart is INSTEAD , designed for games of a slightly different type. There are also parser ones, but I'd rather not say anything about them, this is hardcore for the most stoned.
Learned the basics of C++ and by practicing them, you can easily write a text-based game.
For text-based games, Twine is the most popular right now .
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