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How to write a GUI in C++?
After writing a pack of small single-window softins, the question arose of how to properly design and code (for example, in openGL) your GUI, following the principles of model-view-controller? How, for example, to implement a call to an arbitrary function from an arbitrary object (button), event handling, etc. without delegates.
If there are any articles / books on this topic, I would be grateful for the links.
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I can recommend the book Syd Logan: Cross-platform development in C ++ 2008, there is a whole section for developing your GUI framework
\Editing https://db.tt/FfW6G35Y - link to dropbox
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