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Frel2016-06-02 15:20:52
3ds Max
Frel, 2016-06-02 15:20:52

How to work by hourly rate in 3ds max (Render)?

I don’t know if there is anyone here who works in max, on upwork! Is there, how do you track time in a render? How long does it take to render, then is it time to track too?

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vaux, 2016-06-02
@vaux

An hour of your PC is worth as much as an hour of your work? Look at the prices of render farms, they cost around 4.4 cents per GHz / hour. That is, with such a price tag, an hour of rendering on a 4-core processor with a frequency of 3.3 GHz will cost 4 * 3.3 * 4.4 = 58.08 cents. So tracking the render time separately is wrong.
What are the options. First, you need to learn how to work while the picture is being rendered. It's bad - when you put the scene to render during working hours, and you yourself go to drink tea. It's good - when you put the render on the background (or send it to the render farm), and you yourself continue to work. When the render is in the background, and at that time you are sawing other 3d scenes or processing ready-made renders, then it is fair not to stop the counter (you continue to work).
Secondly, you can prepare all the scenes in advance for the final render and render them outside working hours. That is, you prepared all the scenes in a day, while tracking this time, and then stop the counter and set the render for the night (the ability to work with deadline-type render control systems will come in handy here). Well, or also send all the finished scenes to the render farm.
In essence, your problem is to cram the cost of rendering into the cost of the project. And, since you work on an hourly basis, this is solved by an elementary increase in the rate. Calculate how many render hours you average per day, multiply this number by the number of cores of your processor (physical, not virtual), by the frequency of the processor, and by, for example, 5 (cents). Divide the resulting number by the number of working hours per day (actually working hours, excluding rendering). So you have received the amount in cents by which you need to increase your rate in order to take into account the cost of rendering on your PC. If you use render farm services, then you also take the average amount spent on render farm services in one working day, divide this amount by the number of your working hours and add the resulting amount to the rate.

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Egor Padalka, 2016-06-02
@ehs

Есть разные стадии рендера. За предварительные черновые до 20мин я не выключаю трекер - это рабочий процесс отладки сцены, настройки материалов. А вот финальный ставлю или на ночь или просто фоном в lowpriority без трекера естественно. И нечего заказчику про такие детали рабочего процесса думать и знать.

Антон Измайлов, 2016-06-02
@WapGeaR

Я хоть и не с графикой работаю, но трекать рендер как по мне - перебор немного ;/

Пума Тайланд, 2016-06-02
@opium

если вы рендерите видео сцену 10часов то конечно нельзя это трекать, если какие то короткие кадры по паре минут то конечно надо трекать.

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