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tklot2020-10-31 21:35:38
Mathematics
tklot, 2020-10-31 21:35:38

How to study mathematics and physics for gamedev?

I want to get into game development with Unity. About a year ago already tried, but abandoned. Now I'm going again, but I remember that there was a problem even with the banal writing of the code for the jump. I remember that it was necessary to study vectors, but I ask you to describe in detail what sections of physics and mathematics are needed to create games and work in game development. Knowledge of physics at the level of grade 5 (that is, zero). It may well be that it will be necessary to tighten the school course of mathematics.

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6 answer(s)
A
AVKor, 2020-10-31
@AVKor

Learn school mathematics and school physics. Then enter the mathematical faculty of the university.

G
GavriKos, 2020-10-31
@GavriKos

Start with googling skills:
Is math required for unity 2d?

O
one pavel, 2020-10-31
@onepavel

maybe this will help
https://vk.com/doc10903696_277061858
from page 219

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mkone112, 2020-10-31
@mkone112

Knowledge of physics at the level of grade 5 (that is, zero). It may well be that it will be necessary to tighten the school mathematics course.

There was a similar situation. From my own experience, I can say that this is at least 2-3 years. 6-12 hours a day. 5-10 days off per year. Of course, provided that nothing distracts (there is no work, there is a sufficient supply of money) and health (a lot of health). Of course, if you throw out part of the sections of physics and mathematics, it will go faster, but don’t count on cutting it off much.

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Rag'n' Code Man, 2020-11-01
@iDmitriyWinX

Fifth grade physics, it's certainly cool :)
Okay, let's go!
To study a school course in physics and mathematics, you can, for example:
a) Buy textbooks
b) Ask your parents for a tutor (if you are at that age to ask your parents for something)
c) subscribe to some interneturok, there they teach very well.
The main thing is not only to learn something, but also to try to understand it, so to speak, to find out how the formulas work under the hood.
You don’t need to overwhelm yourself with thoughts like:
“It’s all difficult, I won’t succeed”,
“Damn, that’s why I’m a humanist, and he’s a techie?
"Damn, I don't know how to solve this problem, I'm stupid..."
And other similar demoralizing thoughts.
All this is nonsense! If there is a desire, then everything will work out. Of course, if you really want to become a world dictator now, then absolutely nothing will happen in a second (The next day too :)). In general, you understand what I mean.
Try to motivate yourself on the contrary: if you solved some problem (not necessarily a school program, the same game dev) - shout to the whole room how cool you are! It helps :)
Oh yes, at the expense of puzzles. Once a physics teacher asked us such a task for kinematics - I solved it for three days (without prompts).
In general, the fact that the task was not solved after an hour does not mean that it is you - a brainless creature. This means that you have not considered the problem from all sides. - Take a walk! Yes, yes, eureka comes at the most unexpected moment, sometimes even when you have not thought about this task.
In general, gnaw the granite of science! Good luck! :)

V
Vyacheslav Parkurov, 2020-11-03
@BurgerLover

In mathematics, it will be enough to study:
- Vector algebra (in Unity you can perform mathematical operations on vectors)
- Linear algebra
- Trigonometry
In physics, I'm not strong (and unity already has a rigidbody with its own physics)
, but I can advise you to read the mechanics section

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