G
G
GFX Data2021-12-10 15:25:53
Unity
GFX Data, 2021-12-10 15:25:53

How to stroke texture with transparency in Unity Shader Graph?

How to stroke texture with transparency in Unity Shader Graph?
I can't even think of where to start. There is an option to blur and overlay with subtraction, but how to smudge/enlarge a texture sample?

An example of what you want to get
61b34728d2d53064060397.jpeg

original texture example
61b347361148d401100532.png

current progress (horrible)
61b367a48d41f104904358.jpeg

Answer the question

In order to leave comments, you need to log in

2 answer(s)
G
GFX Data, 2021-12-11
@ShockWave2048

It turns out that there are a lot of outliners for sprites. The simplest one with UV shift and subtraction. Maybe someone will come in handy.
61b503271d4d5248236489.jpeg

R
reLse, 2021-12-11
@reLse

It will be easier to find an outlint asset for HDRP) It costs 9 bucks on the store, I can throw it off in principle. If you want to do it yourself, then maybe the Fresnel node will do.

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question