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How to store data in unity?
Tell me how to store data, for example, there is a game, for starters, data should be stored somewhere, where it is located, then reading this data, changing it during the game and saving it, the already changed data is loaded at the next start.
I still don’t know which way to dig and how it should be implemented, where it should be stored during the test and where it will already be stored on android, how it is read and how it is overwritten, I don’t even know where to start and what to google ...
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