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How to set player turn time?
There is such a script for the movement of the player. The player moves normally, but turns very sharply. Help how can I set the rotation time in this script?
public class Player : MonoBehaviour
{
public float speedMove;
public float gravityForce;
private Vector3 moveVector;
private Jostic joystick;
void Start()
{
joystick = GameObject.FindGameObjectWithTag("Joystick").GetComponent<Jostic>();
}
// Update is called once per frame
void Update()
{
CharterMove();
}
private void CharterMove()
{
moveVector = Vector3.zero;
moveVector.x = -joystick.Vertical() * speedMove;
moveVector.z = -joystick.Horizontal() * speedMove;
if (Vector3.Angle(Vector3.forward, moveVector) > 5f || Vector3.Angle(Vector3.forward, moveVector) == 0.0f)
{
Vector3 direct = Vector3.RotateTowards(transform.forward, -moveVector, speedMove*100000, 0f);
transform.rotation = Quaternion.LookRotation(direct);
}
GetComponent<CharacterController>().Move(moveVector * Time.deltaTime);
}
}
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